Blastin’ Aliens Since 1975

Jennifer Daniel

DATA: VIDEOGAMEGEEK.COM

Gamer Nick Reed charted the video game industry’s evolution based on the number of titles made for each platform. He crunched user-submitted data on more than 24,000 games from VideoGameGeek.com.

New York’s Museum of Modern Art acquired 14 video games last week as part of a permanent collection opening in March

Pac-Man, ’80

Tetris, ’84

SimCity, ’89

Another World, ’91

Myst, ’93

vib-ribbon, ’99

The Sims, ’00

EVE Online, ’03

Katamari Damacy, ’04

Dwarf Fortress, ’06

flOw, ’06

Portal, ’07

Passage, ’08

Canabalt, ’09

In 1975 there were only 24 video games available, nearly all of them played on giant arcade cabinets.

In the ’80s, a single programmer could work on a title for a few months, doing all the coding, graphics, and sound effects.

The video game market was flooded with 1,225 new titles in 1987 — a number not topped until 2007.

Among the others are: Android, Linux, SEGA Game Gear, and dozens more.

In 1998, 37 percent of games were developed for Windows, the highest-ever proportion of titles for one platform.

The average development budget for a multiplatform game is $18 million to $28 million, according to M2 Research.

Dating back to the mid ’80s, Windows is the oldest platform for which games are still developed.

In 2011 at least 737 iPhone games were released, more than for any other platform. Just four years earlier there were only 26.

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